This is Arcuna, a small very southern continent in Elta (lateral hemisphere of Aeniith). In the first version, you can see political boundaries. The Tosi Empire controls the north, while the south is divided between the Arshi, Kalyu, and Keresn, which are zuna countries except for Keresn, which mostly consists of mixed zuna/amelae people. Keresn was conquered by Arshi, though they were formerly allies of Kalyu. Now Keresn and Arshi are at war with Kalyu. The Tosi Empire has halted its attempt at further expansion for th emoment, since much beyond what they already control is deemed too harsh and frigid to be worth it. They’re focused on the north of Izoi and fighting the Ríli at the moment…
I added rivers, a few lakes, and more features. The fortress of Ad Simel Tī is where Dark Designs takes place. Zūr Chi Lār Na means Tower of Death in Tosi and basically is the watch tower for the western seas, in case any force tried to invade from Keta (which no wants to, but the Tosi are nothing if not paranoid). You can see the eastern island that is shared by the Selupa and the Karkin. The Karkin just get the shit end of the island that are plagued by sandstorms and have fewer resources. 😛
Then, in the Rílin forest, you can see the respective regions where the Ríli went after the Flight (post Tosi invasion), with some fleeing north and building underground cities (the Lunauli) and living in the cold mountainous area, and some (the Sunuli) choosing to stay south and fight the Tosi. There is a steppe between the forest and the desert that is a kind of no man’s land but of course the Tosi claim it.
That chasm south of the mountains is filled with a poisonous gas and the Tosi send their really hated enemies there. It also might be kind of sort of haunted.
Unfinished full map
Still needs fresh water bodies, more placenames, etc. And there’s too much ocean at the bottom of the map, hehe. But, it’s a start. Full view here.
I’ve been filling out cultural or customs “gaps” for Gotêvi, trying to balance it out and make it a little more “complete”. Here’s a blurb on traditional wedding customs:
Gotevian Marriage Customs
Marriage in Gotevi is a legal practice rather than a religious one, though religious marriage ceremonies can be held nonetheless. Weddings must be over seen by a magistrate (irftennir) in order to be considered legal. Usually they are held in a public building—some buildings exist constructed specifically for matrimonial purposes. Both parties usually invite their friends to the ceremony, sometimes even the entire neighborhood wherein they live will come, if only to eat and drink for free.
Traditionally, wedding clothing is bright yellow, for both bride and groom. Their clothes are similar in cut and style as well—usually shin-length tunics with long sleeves. The similarity of clothing symbolizes the binding and thus likeness of two people.
First, there is a party with food and drinks and often some type of music. Fervent dancing is traditional; this is perhaps the only case in which tradition suggests unruliness in Gotevian culture. It is considered appropriate that the woman and the man both socialize with their friends of the opposite gender to emphasize the trust of their partner. There are many traditional games played during wedding parties, including lots of gambling, though these are recent developments and are often scorned by the older generations.
After the festivities, the magistrate arrives and the people to be married sign a contract to each other. Everyone attending is technically a witness, but the magistrate’s presence is still required. After this, the couple is tied together facing each other with ribbons by their friends, and they must untangle themselves without any other help. This supposedly symbolizes the fact that now they must rely on each other to get out of trouble and have the ultimate trust in each other.
This is a short melody composed by my husband Eric (who is a professional musician and composer) based on some ideas I had for Gotevian music involving pipes. It’s still in a baby stage and he said he wants to expand on it, but here it is for now! Also see the musical notational system he came up with for Gotevian music.
Commissioned art of a Rílin woman named Silin. (Please click the image to see the full size version! It looks squished when I insert it here.)
Silin is a scount with the Sunulí guerilla militia. She spies on the Tosi encampments and is an expert tracker of the woods. Her home settlement was destroyed in the initial Tosi attack on Rílin border towns, and Silin’s husband and young son were murdered. She wandered for a few years and fled to the northern coast of Elinís̆. It was here she met Tsilu, another Rílin woman who had fled the invasion, and they became friends, and eventually lovers.
I want to write stories about Silin, but I have three WIPs going right now that need to be dealt with first!
In Tosi legend, narēdi (singular narēd /’nare:d/) are fire spirits that seduce zuna (the species that Tosi are) into throwing themselves into lava flows and burning. This is a poem about a narēd. Her name is Sapof (which comes from the Tosi words for “never extinguished”).
This time for the Karkin (on Karkin Island, which they partially share with the Selupa), and Selupava, the land of the aforementioned Selupa. They are both of the zuna race but they are very different. The Selupa are probably the most technologically advanced group in Aeniith, having invented the steam engine and an early version of muskets, as well as currently toying with designs for simple underwater suits/masks (gasp). Their government is very secretive however, and all of their tech is a tightly guarded secret as well.
The Karkin have seven city-states ruled by different clans that are usually at war with each other. Beyond the cities, the land is rather lawless. Anarchy reigns in many places, and life is very tough. The central part of Karkin Island is also less resource-rich than the Selupa-owned regions, and most people struggle to survive. It is a harsh life amongst the Karkin.
More moodboards for places in Aeniith. The Tosi Empire (mostly warm and arid, large, lots of military forts and castles and such, female-ruled society, imperialistic, etc), and the Rílin forests of northern Izoi (same continent mostly): cool, green, good for hiding, and actually toxic to most non-Ríli. The Tosi invaded them anyway for resources but the Ríli will eventually win this long war for their homeland, though not without great cost.