Click for full versions: Version with biome delineations. Version with political boundaries
This is Arcuna, a small very southern continent in Elta (lateral hemisphere of Aeniith). In the first version, you can see political boundaries. The Tosi Empire controls the north, while the south is divided between the Arshi, Kalyu, and Keresn, which are zuna countries except for Keresn, which mostly consists of mixed zuna/amelae people. Keresn was conquered by Arshi, though they were formerly allies of Kalyu. Now Keresn and Arshi are at war with Kalyu. The Tosi Empire has halted its attempt at further expansion for th emoment, since much beyond what they already control is deemed too harsh and frigid to be worth it. They’re focused on the north of Izoi and fighting the Ríli at the moment…
More names will be added when I make them! 🙂
Welcome to Quarios!
The second of my regional maps of Aeniith (please click here for the full version!). The first was Izoi, which has actually been a BIT modified since then to make it more geologically plausible. We go for accuracy in worldbuilding when it comes to systems like geology, economics, etc. 😛 Anyway…
Quarios is a single state nowadays, run by a consitutional monarchy, which is currently headed by Queen Inacaporia. The continent was, until pretty recently, made up of two sovereign states: Lomilin and Gotêvi. Incaporia was the Queen of Gotêvi and married a Prince of Lomilin, and they merged their lands.
In the north of Quarios, the weather is warm and humid most of the time, with mild winters. This is because Quarios is in the southern hemisphere. The southern most islands are frigid and cold. They are home two some ethnically distinct peoples known as the Teg and Phuli. These peoples speak their own languages (Teg and Phul) in addition to Gotevian. People living on the Lomilin side of Quarios (the west side) speak Lomi.
The northern port city of Naeglitan is where Elucuna arrives when she first getsto Quarios from Orikrindia (island nation to the north). She then travels with Glohitan to Valley of Voagry just to the southeast of there.
I’ve been filling out cultural or customs “gaps” for Gotêvi, trying to balance it out and make it a little more “complete”. Here’s a blurb on traditional wedding customs:
Gotevian Marriage Customs
Marriage in Gotevi is a legal practice rather than a religious one, though religious marriage ceremonies can be held nonetheless. Weddings must be over seen by a magistrate (irftennir) in order to be considered legal. Usually they are held in a public building—some buildings exist constructed specifically for matrimonial purposes. Both parties usually invite their friends to the ceremony, sometimes even the entire neighborhood wherein they live will come, if only to eat and drink for free.
Traditionally, wedding clothing is bright yellow, for both bride and groom. Their clothes are similar in cut and style as well—usually shin-length tunics with long sleeves. The similarity of clothing symbolizes the binding and thus likeness of two people.
First, there is a party with food and drinks and often some type of music. Fervent dancing is traditional; this is perhaps the only case in which tradition suggests unruliness in Gotevian culture. It is considered appropriate that the woman and the man both socialize with their friends of the opposite gender to emphasize the trust of their partner. There are many traditional games played during wedding parties, including lots of gambling, though these are recent developments and are often scorned by the older generations.
After the festivities, the magistrate arrives and the people to be married sign a contract to each other. Everyone attending is technically a witness, but the magistrate’s presence is still required. After this, the couple is tied together facing each other with ribbons by their friends, and they must untangle themselves without any other help. This supposedly symbolizes the fact that now they must rely on each other to get out of trouble and have the ultimate trust in each other.
Second section of Crypt of the Mind (I won’t say “chapter”, since I think my chapters would be longer).
All feedback is welcome.
Continue reading “Crypt of the Mind (pt 2)”
Commissioned art of a Rílin woman named Silin. (Please click the image to see the full size version! It looks squished when I insert it here.)
Silin is a scount with the Sunulí guerilla militia. She spies on the Tosi encampments and is an expert tracker of the woods. Her home settlement was destroyed in the initial Tosi attack on Rílin border towns, and Silin’s husband and young son were murdered. She wandered for a few years and fled to the northern coast of Elinís̆. It was here she met Tsilu, another Rílin woman who had fled the invasion, and they became friends, and eventually lovers.
I want to write stories about Silin, but I have three WIPs going right now that need to be dealt with first!
In Tosi legend, narēdi (singular narēd /’nare:d/) are fire spirits that seduce zuna (the species that Tosi are) into throwing themselves into lava flows and burning. This is a poem about a narēd. Her name is Sapof (which comes from the Tosi words for “never extinguished”).
her bleeding eyes alight
with fires from ancient earth
weaving around the stones
from within a blistering cavern
hotter than the blinded stretches of the deserts
she claims those who gaze on her fiery glory
a death worthy of a queen
to burn away
in the eyes of the narēd.
This is a short story about a Tosi guy named Kel whose older sister Koma decides to leave and join the war with the Ríli. Because Tosi society is a matriarchy, it’s not common for young men to be living on their own (especially in middle class homes like this one), and he feels abandoned by his sister and worried for her safety. Soon, he finds that the strain of being left alone is aggravating some mental problems he’d had in the past. Problems increase for Kel when he starts to discover some unsettling facts about his family’s past, and discovers that his ancestral home may be haunted by secrets unknown, both figuratively, and maybe literally.
Genre will be fantasy/scifi/paranormal with tinges of romance and adventure. Rating is at M for now just to be safe. Nothing to warrant the rating so far though. CWs for mental illness, mild violence, mentions of death, mild sexual themes, and paranormal scariness.
Feedback is welcome if you feel like reading!
Continue reading “WIP: Crypt of the Mind”
Moodboard for Voagry Treir :
“Before me stood a woman in a flowing green gown, with pearls draped at her breast like dew on a flower. Her eye seemed to glow in the low lamplight and the flicker of the fire cast orange shadows over her skin. She was pale, much paler than most people in norther Quarios, and I wondered where she’d been born. She could have looked Orikrindian if not for her great height. She was one of the tallest women I had ever seen. Her gold hair ran in a river down shoulders that were broad and stately. In her face was an incomprehensible peace, of such a nature that I was sure I had never felt so serene once in my short lie. At that moment, I felt a piercing pain in my heart, both sweet and agonizing, and it occured to me that this woman seemed, to my naïve heart, like a god.”
– Elucuna in Quarios
I am still working on Elucuna’s story, but I wanted to take this excerpt from the upcoming section to use for Voagry’s moodboard, because Voagry is one of my oldest OCs and one of my personal favorites. ❤
Also I promise to post more real content again soon. Grad school is starting up for me again and I have more work! I am going to keep worldbuilding, conlanging, and writing over the semester (as I always have) because it a great stress-reliever for me. And god knows I could use that.
This time for the Karkin (on Karkin Island, which they partially share with the Selupa), and Selupava, the land of the aforementioned Selupa. They are both of the zuna race but they are very different. The Selupa are probably the most technologically advanced group in Aeniith, having invented the steam engine and an early version of muskets, as well as currently toying with designs for simple underwater suits/masks (gasp). Their government is very secretive however, and all of their tech is a tightly guarded secret as well.
The Karkin have seven city-states ruled by different clans that are usually at war with each other. Beyond the cities, the land is rather lawless. Anarchy reigns in many places, and life is very tough. The central part of Karkin Island is also less resource-rich than the Selupa-owned regions, and most people struggle to survive. It is a harsh life amongst the Karkin.
More moodboards for places in Aeniith. The Tosi Empire (mostly warm and arid, large, lots of military forts and castles and such, female-ruled society, imperialistic, etc), and the Rílin forests of northern Izoi (same continent mostly): cool, green, good for hiding, and actually toxic to most non-Ríli. The Tosi invaded them anyway for resources but the Ríli will eventually win this long war for their homeland, though not without great cost.